![]() The number of casts Overlapping Resets every 9 times. They only cause Explosions when they disappear.ĭamage increases by 50% per 1 Fireball's Penetration.įlash Shocks are spawned more quickly and last longer. Its Spawn Interval becomes the same as its Cooldown.Ĭooldown is reduced by 0~80% for every Meteor.įireballs shot sequentially at random locations.įireballs Penetrate all enemies. Meteor's Cooldown becomes faster in proportion to the number of Meteors. The number of Energy Bolts increases by 60%.Īrcane Ray switches to different directions at 0.5 sec intervals. Spirit missile attacks nearby locations additionally 4 timesįires additional Energy Bolt missiles in all directions, 2 at a time.Įnergy Bolt missile continues to move forwards. Spirit missile slashes the enemy quicker and gets longer in length. Radius of Thunderstorm explosion gets wider but isn't extended. ![]() There are currently 34 fusions available. One of the two (the "Base Magic") is enhanced, while the other one (the "Strengthening Magic") is lost and can not be used to strenghten another magic. ![]() You gain magic combination option on character Level 25, and then another one at level 50, and 75. Magic Combinations is an additional option on level up that lets the player fuse a Level 7 spell with another Level 7 spell.
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